include "../sitenav.txt";
?>
|
srand((double)microtime()*1000000);
$num = rand(1,3);
include ('../banners'.$num.'.txt');
?>
|
|
|
"Out of sfx_t" Half-Life Bug Slaughtered 14 October, 2006 | by Sniper |
55 Comments
|
|
v3.5 Bronze features a new sound system. This allows us to include many more sounds in-play, as well as support new audio formats.
Mappers can also use the ambient_generic entity to play music in-game. MP3, OGG, Midi, Mod, and a bunch of other formats are supported, instead of just WAV files.
Since Half-Life 1's engine controls the NPC speech mouth controllers, we had to implement the same feature for our sound system. Mouth movement fully works, no worries there. Imagine Walter the Scientist mouthing the words to your favorite song.
In addition to the demise of the "out of sfx_t" bug, we'll be expanding environmental sound effects a bit for the upcoming patches.
v3.5 Bronze is getting closer. We're still wrapping up things and beta testing. Last time I checked we had about 30 or so beta testers, so please don't ask to join the beta test. I've been getting a lot of emails about that lately.
|
|
|
|
I just realized I had a huge list of people that never got a response from me, because I stupidly flagged a bunch of people in MS Outlook with green checkmarks rather than red flags. It's a handy feature of MS Outlook, but if you're not paying well enough attention, it ends up being REALLY counter-productive. Ugh! If it's been a few months and you've never gotten a reply from an application, chances are I flagged you by mistake. I'm just now sorting through the emails, but it's a bit of a pain as I get huge amounts of spam. As to features and the status of Sven Co-op, I'll be posting an update within a few days.
|
|
|
|
|
|