Allies

Full listing of all the allied characters you will encounter (and use to help you) throughout your adventures:

Contents

  1. Players
  2. Interaction
  3. Characters
  4. Anything can be an ally

Players

Your team mates in Sven Co-op (other players attempting the same mission) will commonly look similar to the figure on the right, though there are many character models to choose from. All players have exactly the same abilities as you, and can fight just as hard.

It is essential that you co-operate with your team mates, as most Sven Co-op levels are a lot harder than the original Half-Life missions with stronger enemies and more combat. You may also need to work with your team mates to solve puzzles or to activate certain buttons.

Communication with others helps ensure success, so before you play check your key setting for the Chat Message command (default Y) - better yet, if you have a microphone handy, use the control options menu to set a key for Use Voice Communication and hold the key in game to talk to team mates. Remember to use voice communication in respect of other players hearing!

  • Note You cannot hurt or kill your team mates. Consider any attempt to do so as a waste of ammunition.
  • Tip Some maps require a player to be boosted up to a higher ledge. This is where one player will crouch down by the higher platform allowing another player to jump on top to reach the higher area. It helps if players are kind and offer to boost others when required.
  • Tip To help with boosting, some maps enable a new feature called auto climbing. This is done by jumping against a wall of a higher area, and depending on the height of the area, you can boost yourself up on top of it.

Some players will have icons beside them on the score board. This denotes players who are donors or members of the Sven Co-op team as follows:

  • Donor Donor ($5+) with electric crowbar extra.
  • Donor Donor ($8+) with electric crowbar and gold Uzi extras.
  • Donor Donor ($20+) with electric crowbar and gold Uzi extras.
  • Contributor / tester Game contributor / internal tester.
  • Artist Game artist (maps, models, sounds, etc)
  • Developer Game developer / co-ordinator.

On the far right of the score board you may find players with the server administrator icon Server administrator, which means this person helps run and maintain the game server you're playing on. They are your first point of contact if you are having any trouble while playing on their game server. This icon may be tinted gold Server owner to signify that the person owns the game server.

Gordon Freeman

Back to the top...

Interaction

In order to help your team complete missions effectively with allied characters, there are a set of commands you can use (and bind to a key) to interact with the allied characters around.

All allied characters will follow the players in the same way scientists or Barney does in regular Half-Life. Simply use them once to make them follow you, then use them again to make them stay where they are.

All allies that are following you can now be given simple commands. You can set keys to these commands in the control options.

Command Description Recommended key
npc_attackmytarget Your followers will attack the enemy currently in your cross-hair. V
npc_findcover Your followers will look for a good covering position. -- This is automatically done when you use the grenade warning command, so you won't need to configure this. X
npc_return Your followers will immediately return to your position. C
npc_moveto Your followers will immediately walk to the location you're aiming at. You'll see a spark to confirm where you're sending them to. , (comma)
medic A near by medic will come to heal you. You'll also alert other players that you're asking for medication. Z
grenade Alerts other players that they should take cover. This will automatically perform the npc_findcover command too. X

There are some combinations you can set on these keys for better interaction, for example:

Back to the top...

Characters

Scientist
  • Class: Human passive
  • Weapons: None
  • Special abilities: Can heal and revive other allies
  • Role: Healing players, creating catastrophes
  • Note Scientists are often required to unlock a specialist area for your team to proceed. Ensure you keep them alive.
  • Tip Scientists are all medically trained. If you use a scientist and your health is low, he will heal you.
Scientist
Barney
  • Class: Player ally
  • Weapons: 9mm pistol
  • Special abilities: None
  • Role: Defense
  • Note Security guards are often required to unlock an area for your team to proceed. Ensure you keep them alive.
Barney
Otis
  • Class: Player ally
  • Weapons: Desert eagle
  • Special abilities: None
  • Role: Defense
  • Note Security guards are often required to unlock an area for your team to proceed. Ensure you keep them alive.
Otis
Grunt
  • Class: Player ally
  • Weapons: MP5; M16 with grenade launcher; Shotgun; SAW; RPG; Hand grenades; Kicking
  • Special abilities: Can call for a medic grunt for healing
  • Role: Attack
  • Note Grunts have various weapon load-outs and will work in squads effectively.
  • Tip Grunts can be very helpful in dangerous combat. Get them to follow you and help you fight.
Grunt
Medic grunt
  • Class: Player ally
  • Weapons: 9mm pistol; Desert eagle
  • Special abilities: Can call for a medic grunt for healing, can heal and revive other grunts
  • Role: Support
  • Tip The role of the Medic is to keep the squad alive. Ensure that you also keep him alive with your medkit.
  • Note Medics will attack near by enemies, but will immediately run to an ally calling for medical attention. Medication supply is unlimited.
Medic grunt
Torch grunt (aka Engineer)
  • Class: Player ally
  • Weapons: Desert eagle
  • Special abilities: Can call for a medic grunt for healing, can open doors with a blowtorch
  • Role: Support
  • Note Torch grunts will attack near by enemies, but will immediately perform their objectives when close to them. Try to keep them away from combat.
  • Tip Use the npc_return command (or bind it to a key) to force a torch grunt to stop fighting and following you to return to your position. This is useful when you need him to complete an objective.
  • Warning The Torch Grunt carries a canister of pressurized gas, which is highly flammable. If hit by an enemy, it can severely impact your squad.
Torch grunt (aka Engineer)
Heavy weapons grunt
  • Class: Player ally
  • Weapons: Microgun
  • Special abilities: Can call for a medic grunt for healing
  • Role: Attack
  • Tip The heavy weapons grunt is incredibly powerful. Get them to follow you and help you fight.
  • Note The heavy weapons grunt will drop his microgun upon death, which can be picked up and used by players.
Heavy weapons grunt

Back to the top...

Anything can be an ally...

...if the mapper decides so. All monsters shown on the enemies listing can also be configured as an ally if the mapper decides so.

When you aim at a monster you are shown its details on the left, and told if it's an ally or enemy. Remember not to kill allies as they are often required to progress through the map.

Back to the top...