Half-Life Modem Play
.                          by Sven Viking of Atomic Half-Life

Introduction:

This is a tutorial-like thing to help people getting a dial-up network set up so they can play Half-Life modem-to-modem directly.. this is normally quite a bit less lagged than through the internet, and anyone who has a modem but not an internet connection can play. (Of course, normal toll rates apply, so don't have a 2 hour modem game with someone in a distant country :)   ).

This system sets up, in general, a local area network, except it's only as fast as your modems and phone lines (if you have a 56k modem and your friend has a 14.4k modem, the connection will be 14.4k on both sides, etc.). This should theoretically allow modem-to-modem play with all games that work over a TCP/IP or IPX network, but have no modem-to-modem options (e.g. Quake 2).

This tutorial is for Windows 95 (you do not need MS Plus), or Windows 98 too. Don't think it'll work with Windows NT, I expect that it uses a different system. If anyone could make a WinNT version and send it to me, I'd be glad to post it (and credit them etc. of course)..

BTW, I don't know a terrific amount about all this, the things in the tutorial are what's worked for me, and some of it was seen on "Improving your ping" type pages. I'm not responsible if anything in this tutorial messes anything up.. installing any update made by Microsoft is dangerous enough... (seriously).

Also, some of this probably won't work out that well if you're part of a local area network. If you are, you're expected to know enough to alter anything here that mightn't suit you :).

You can DOWNLOAD a copy of this tutorial for use offline etc.. the zip includes the DLL needed, but not the Dial Up Networking update. If you're using Win95, you'll need to download that separately.

If you find any bugs/problems in this tutorial, E-mail me, thanks!
 
 
 

Intro  |  Getting Started  |  Adapters  | Server Setup  |  Client Setup  | Starting/Other